Company: Game Odyssey
Concept Design - Character Design - Prop Design - Environment Design - Monster Design
Brief
One of my favourite early professional forays into professional concept design, the game was intended as a F2P mobile game, yet it later evolved after my time into Immortal Unchained, a PC console game with a much more hardcore style of gameplay.
My role before then was to create a pack of visuals to act as a pitch deck for the game dev team to then expand and build the game. A lot of my designs were largely unused in the final product, except for one of the Monolith designs I did.
Environment Concepts

Character Concepts
Weapon Concepts
Zombie Concepts
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